jit.gl.pix hates spotlights?


    Jul 09 2016 | 12:34 am
    Simply be being present in a patch and being enabled, a barebones jit.gl.pix object seems to stop a jit.gl.light @type spot from functioning.
    This is just the tip of the iceberg as far as problems I've been having with jit.gl.pix, materials, lighting, blending - but it's been difficult to isolate each specific problem, because often when I try to recreate the problem as an example outside of the context of an actual project, it simply goes away.
    Anyway, this one didn't go away. I would appreciate it if anyone else could corroborate. Or show me where I've gone wrong. Or suggest a workaround.

    • Jul 09 2016 | 1:41 am
      OK, here's another similar problem. In this patch, jit.gl.pass messes up jit.gl.material even though it's not enabled.
      Try toggling the jit.gl.gridshape plane's @blend_enable on and off. Nothing should change but it does.
      If you set the jit.gl.pass @drawto to a dummy context, the problem goes away.
      Again, corroboration, corrections or workarounds appreciated.
    • Jul 11 2016 | 5:04 pm
      strange things indeed. reproduced and will try and get it figure out. thanks much for the patches.