jit.gl.pix hates spotlights?
Simply be being present in a patch and being enabled, a barebones jit.gl.pix object seems to stop a jit.gl.light @type spot from functioning.
This is just the tip of the iceberg as far as problems I've been having with jit.gl.pix, materials, lighting, blending - but it's been difficult to isolate each specific problem, because often when I try to recreate the problem as an example outside of the context of an actual project, it simply goes away.
Anyway, this one didn't go away. I would appreciate it if anyone else could corroborate. Or show me where I've gone wrong. Or suggest a workaround.
OK, here's another similar problem. In this patch, jit.gl.pass messes up jit.gl.material even though it's not enabled.
Try toggling the jit.gl.gridshape plane's @blend_enable on and off. Nothing should change but it does.
If you set the jit.gl.pass @drawto to a dummy context, the problem goes away.
Again, corroboration, corrections or workarounds appreciated.
strange things indeed.
reproduced and will try and get it figure out.
thanks much for the patches.