Should I expect "sendinput wrap mirroredrepeat" to set texture clamp mode to mirrored repeat while running under GL 3 for texture units assigned and bound to a jit.gl.slab object?
If so, it aint working?
Turns out thats a no go and I totally forgot about that detail?
"Rectangle textures contain exactly one image; they cannot have mipmaps. Therefore, any texture parameters that depend on LODs are irrelevant when used with rectangle textures; attempting to set these parameters to any value other than 0 will result in an error. Similarly, no mipmap filtering is allowed; GL_TEXTURE_MIN_FILTER must be GL_NEAREST or GL_LINEAR. Similarly, they cannot be used with any of the gradient or LOD texture accessing functions.
Also, wrapping modes for each coordinate must be either GL_CLAMP_TO_EDGE or GL_CLAMP_TO_BORDER."
Man miss Metal :D