jit.gl.texture feedback?
Hi, I'm trying to replicate this structure of particle system by replacing jit.matrix to gl.texture and gen to jit.gl.pix. it works perfectly with matrix but just wonder how it work with GPU processing.
but I noticed that jit.gl.texture can't except feedback by creating multiple texture object with same name as matrix does. is there any way to achieve texture feedback?

you can use a [ jit.gl.slab @thru 0 ] to store a texture frame for processing in the next frame. the structure in your patch would look something like this:
