Jit.movie~problem in standalone

    Feb 05 2017 | 6:42 pm
    Hi, Just thought I finished a project that was working perfectly well while patching in Max 7.3 using as one of the key objects jit.movie~. However after making a standalone and opening it I get this error message in the Max window
    jit.movie~: unable to load object bundle executable 2017-02-05 19:34:55.672 VideoPlayground[24469:707] Error loading /Users/master/Library/Application Support/Cycling '74/Max 7/temp-app/mxt/jit.movie~.mxo/Contents/MacOS/jit.movie~: dlopen(/Users/master/Library/Application Support/Cycling '74/Max 7/temp-ap p/mxt/jit.movie~.mxo/Contents/MacOS/jit.movie~, 262): Library not loaded: @loader_path/../../../../support/libviddll.dylib Referenced from: /Users/master/Library/Application Support/Cycling '74/Max 7/temp-app/mxt/jit.movie~.mxo/Contents/MacOS/jit.movie~ Reason: image not found
    Now this is weird since Max obviously found all stuff needed to run jit.movie~ while patching so why would it suddenly change? Any help on this would be highly appreciated!

    • Feb 05 2017 | 7:36 pm
      Maybe a 32 vs 64 bit problem?
    • Feb 06 2017 | 10:19 am
      No, both Max and the standalone run in 32 bit mode. Guess I will have to turn to support on this one...
    • Feb 06 2017 | 4:41 pm
      which version of Max are you running. i'm fairly certain this issue got fixed in a recent update, but of course i could be mistaken.
    • Feb 06 2017 | 7:32 pm
      Yes Rob, indeed it turned out to be a version problem. Just got 7.3.1 and now it works... Thanks a lot!