Hi Rob, thank you for the reply on this. I have implemented the patch into my world but I am having few problems.
I have also checked the other posts on here.. but still cant really work out a solution.
Problems:
Using the pictslider object to test I noticed it performers better with high values ( 1000 X 1000 ). If i use the 24 24 - world scale values, the touch-contact is not sufficient to move the cube around..like in your example.
Also once the cube is dropped (touch down), I cannot touch it again. Instead I need to reset the cube position to 0 0 0 (via the r key ), activate the touch and then works. My ideal scenario would be to use the pinch values to activate the touch, and the palm position values instead of the pictslider object.
I am using Graham Wakefield's Oculus object to be able to run my Oculus world and the rest.
I have attached a zip file with both my testing patch and Graham Wakefield's Oculus object.
Please could you have a look, I am sure I am doing something wrong..and I would love to know how what exactly.
Thank you so much Rob,
Best
F