Jit.gl.pix passing not passing 2nd input

agustin issidoro's icon

Hi there! I am running the new Max 9.0.8. There seems to be a strange bug with jit.gl.pix:


Whenever I build a jit.gl.pix shader with 2 inlets but only pass the 2nd inlet to the outlet, there's no output.

For testing purposes, here im just connecting directly ins and outs in the shader, nothing extra.

Am I wrong to think that this is a bug? I find it weird, this was working perfecty before.

Thanks in advance for any help!

TFL's icon

This is expected. Right inlet of [jit.gl.pix] (and most objects) is blue, i.e. a cold inlet, i.e. which doesn't produce any output.

If for some reason you really, really don't want to send texture in the left inlet, you can just send a bang every time a texture is sent into the right inlet:

Max Patch
Copy patch and select New From Clipboard in Max.