jitter data from rgb planes how to SLOW down numbers?

    Feb 20 2014 | 4:36 pm
    I am creating a generative music patch which uses a .mov file to generate the audio, so far i have split out a video using the jit.scissors and using shade detection play notes via noteout.
    I have also split the planes to show the amount of color present in the clip and unpacked to give the mean min and max levels via jit.3m. Now I have been trying to take these values from the integer box and apply them to either a kslider with a cycle or other waveform type, or to play via a buffer~ and sfply~ or groove~ so there mapped to a kslider.
    but how for the life of me I cant think how to SLOW these values down from the planes data to the midi range ( i dont mean just scale) but so there not ranging from such highs to lows so quickly.. any quick way to slow them down ??

    • Feb 21 2014 | 12:17 pm
      maybe [slide]?
    • Feb 21 2014 | 1:15 pm
      What you're talking about is filtering or easing. Slowing down is something else.
    • Feb 21 2014 | 1:29 pm
      Here you go. Uses jit.slide, put a separate one between each jit.pack for control over each color.
    • Feb 21 2014 | 2:14 pm
      Thanks ill have a look at the patcher and the slide object ..