Kick Drum Synth Waveform Consistency
Hello!
I am very new to MaxMSP and I am trying to synthesize my own kick drum! I manage to get a sound, and also succesfully used the Phasor object to start at the same phase all the time, however my waveform still looks different every time I trigger the kick drum. Does anyone have an idea why?
Thanks in advance,
Tom
the solution is a bit complex for me to provide here quickly and easily, but the reason is basically that you're using events to trigger sample rate operations: resetting the phasor~, and triggering each curve~ with events causes a possibility of fluctuation between a reliably uniform signal-rate calculation of each kick-drum sound. furthermore, scope~ must interpolate in order to fit so many samples per pixel and then connect between pixels to draw the waveform, so the larger 'calccount' will add impreciseness to the display(this is probably a large part of the problem in what you're seeing).
hopefully bumping this back to the top can help others suggest more explanations and possible solutions, but in the meantime, hope this helps makes sense of it all(as a beginner, if it sounds good to your ears, i'd stick with experimenting with this way for now... in the future, you can try consolidating a single sample-accurate trigger such as click~ to start multiple signal-rate operations from objects like zigzag~, adsr~, or eventually try solutions using gen~).
Oh thanks, that is very interesting!
For me it sounds good, i was just wondering what the deal with the display was, because in the tutorial this method seemed to produce the same sound all the time!
Anyway, thanks very much! :)