kinematic flag; bodies still pass through each other
Dec 07 2017 | 6:31 pm
Hi again team
Still working through Rob's great jit.phys.multiple video. As part of a larger patch, I am moving the 'floor' of a jit.world box up and down, sometimes quite quickly. Despite setting the @kinematic flag to the floor, a sphere (or other bodies, I guess) can pass through the floor - which is undesired. How can I ensure that one jit.phys.body cannot pass through another? Small example patch below