hi Rob,
thanks, I did try that too but I meet the same ceiling dimensions of about 8200x8200 px.
At some point this might be due to the GPU limits, as I end up getting the following errors if I increase the size beyond these dimensions :
jit.gl.gridshape: jit.gl.mesh: unbinding vertex array: GL Error: Invalid Framebuffer Operation
jit.gl.readback: error entering FBO: GL Error: Invalid Framebuffer Operation
That is also why I was talking about multi-pass rendering, but I guess that this kind of system somehow has to be coded at some point.
Anyone did that kind of thing ?