I would like to make a large print out of a (complex) GL scene.
So far, the largest dimensions I could get is 8192x8192 px by using a jit.world with size = 4096x406 and high_res attribute = 1... using a reaaally simple demo patch.
Still the behaviour is unstable a crash happen quite often, even with that single-gridshape patch.
Does anyone have any advice to increase rendering size and/or stability ?
Can one apply some defer mode on jit.world's internal metro ?
Any system to make multiple pass rendering (with different jit.gl.camera) ?
I don't need to have the jit.window visible (if this could improve the rendering or stability), although a small preview would obviously be welcome...
Anyone lucky with this ?