I didn't know if it's even possible but I want to manipulate gridshapes in realtime by certain sonic frequencies in realtime. So far the processing works fine but the delay is quite noticeable. Now my question is if anyone of you has some experience with this kind of issue and if there are some effective ways to reduce processing delays either with patching strategies or with external gpu's. For example, does the usage of jit.Submatrix instead of jit.matrix have a big impact? Does an external gpu help?
Please let me know if you have experience with that issue or tell me if that something I can not accomplish with jitter.