looking for an equivalent for gl.mesh to 'order' interpolation in gl.nurbs
Jan 19 2016 | 1:13 pm
I repeat this topic here on the Jitter forum as I posted it on the wrong forum yesterday...
I do not quite understand the mechanics behind the function, but order used on jit.gl.nurbs does smooth the curve of the grid between (?) the points composing it. I am trying to reproduce a similar effect on a gl.mesh, but I do not know where to start. Here is a small example patch of what I wish to acomplish. Changing the order value on the nurbs smoothes its curve. Is something similar possible on a gl.mesh ?
Thanks in advance for any hint Alain