making gl 3d objects transparent

baramus's icon

Hi,

im quite new to Max so please bear with me. I'm trying to create a patch to use for an installation. It involves multiple 3d shapes, the main being a sphere which is constant and not transparent in the center, behind which I plan to have multiple planes(prepend shape) which will be "textured" with live camera feeds.

I want to make the planes transparent so as to create a montage of layered planes. This is where my problem lies. I cannot seem to get the right settings to allow this. I have created different layers using the @layer function. I can produce a transparency that allows background colour to come through but i can not get my 3d planes to merge in anyway at all.

Im using pak erase_color with my jit.gl.render + blend_enable.

With my jit.gl.gridshape, pak color including alpha, pak blend_mode 6 7, blend_enable $1

Is it actually possible to have gl objects that can be transparent with each other allowing a blended montage of muliple 3d layers?

I have gone through tutorial 33 of the jitter tutorials which helped alot but not enough.

Any help will be much appreciated.

Rajan Craveri's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Few days ago i founded this patch in the forum, maybe it can help you

Liang's icon