Massive sound installations with Max (>200 audio channels)
Nov 18 2015 | 7:02 pm
I'm just curious is there anyone who have implemented an audio installation utilizing huge number of audio output channels for spatial sound (for example, 200) in Max? What kind of problems arise with so many audio I/O operations? How to optimize things (poly~ with @parallel 1 for calculations?)? Any other information to know?