Max For Live Audio Effect only works in Editor window


    Aug 29 2016 | 1:42 pm
    Hi all,
    I made this audio effect that is kind of an overly simplified version of Mutable Instruments' Clouds (i.e. a grain cloud generator) and for some reason it works perfectly when I am in the editing window but once I close that and try to use it in Live it stops generating any sound. I tried using the patch in the same way but as M4L instrument that generates sound by dropping samples instead of recording incoming audio and it works perfectly fine. Any idea what I could've missed?
    Thanks in advance

    • Aug 29 2016 | 6:42 pm
      Hi there,
      I can't really help, it's not frozen and misses the 'voicegran' patcher...(maybe already the reason it doesn't work for you).
      Best, c
    • Aug 29 2016 | 7:04 pm
      Hi Kleine,
      Sorry I thought I'd attached the voicegran abstraction, I've attached it here now
    • Aug 29 2016 | 7:11 pm
      Holy hell it works now, I just froze it and it works...why would that be the case? I mean what does freezing do exactly?
    • Aug 29 2016 | 9:30 pm
      Freezing gathers and includes any external files that are used within your patcher. If you use anything other than standard max objects (abstractions, javascript, bpatchers) you'll ned to freeze it.