Max SDK 7.1 compatibility problem

    Jan 06 2016 | 8:26 pm
    I recently started to program new external with the new Max SDK ( & It still need some work but seems to work fine on my computers (Mac Os and Windows distribution of Max).
    The problem is that it seems to not work on some Mac computer. I first suspected the version of Max not to be update but it seems ok and I've no idea of what could happen here. The objects are seen in max search path but it doesn't load.
    Any idea ?

    • Jan 07 2016 | 10:36 am
      Are you building non-fat? By default, debug versions are built only for the "active architecture". You probably need to either build "for Profiling" (which will get you a release version), or change your build settings to always build fat.
    • Jan 07 2016 | 10:36 am
      Your objects seems to be only compiled for 64 bits on mac. Maybe that's the problem ? Do you see any errors in the Max window ?
    • Jan 08 2016 | 11:24 pm
      Thanks a lot for your answers so. I did build for Profiling and did both build in x86 and x64. It seems to work now. I've updated the Github depot.