Max SDK compiling for M1 and M4 MacOS
Hi there,
I've been creating some custom max externals with the Max SDK and have run into an issue where an external compiled on an M4 Mac Mini doesn't work on an M1 MacBook Pro. Max recognises the external on the MacBook, but when I add it to the canvas, I get a "wrong architecture" message and the block is yellowed out.
Is there a way to compile an external that works on both? Is there a CMake setting I've missed? Or something I need to manually change in Xcode?
Many thanks for any help on this.
Cheers,
Laurence