Max/MSP rotation of an audio source help
Hello everyone, I'm very new to Max/MSP and am very interested to learn how to use this system to create better installation art. I've gone through some tutorials and basics to figure out some very simplistic program features. What i'm trying to do is rotate the sound file I input onto the "patch." Meaning, as a controller is fed orbital rotation data the Max/MSP system rotates the sound source on it's origin point. I'm looking at Jitter and Cartopol~ Poltocar~ to rotate the audio. Would anyone be able to point me in the right direction or explain to me how to rotate an audio track?
rotate how. its phase? or its virtual position on the stereo field?
Yes, I would like to rotate the virtual position. For example, the user is set on the (0,0) stationary. The soundscape will also be at the origin (0,0), but will rotate/pivot around the origin point. (A person sits in a room, the room would therefore pivot around the person)
it's not that much easy, you want to do spatialization, there are several possible methods. If you can invest money, i'd suggest ircam spat~ objects as these are easy to use and sound well in many situations. If you have control over your speakers setup and a good number of them, try the hoa library, they use ambisonics so they require a precise speakers positioning to be efficient. If you are in a fixed setup then try MIAP and vbap (i think they are kind of compatible ?), vector base amplitude panning, this solution is technically the most straightforward iirc.
And if you're in the technical side and want to know what you do, then the amplitude panning is way to go probably
yeah, that would be the next question :) how many speakers are in the setup?
This prototype will only have a two-channel headphone setup for testing purposes. The next iteration will use some multi-speaker setup.
Easily done with ambisonics tools from ICST.