Most efficent way to use texture from xray.jit.3dbuffer?

aartcore's icon

Is this the best way to use the images from the buffer?
Is the extra jit.matrix really necessary, or is there a better way? I want to use a lot of textures/planes so i'm looking for the best cpu / gpu solution.

Thanks in advance

Max Patch
Copy patch and select New From Clipboard in Max.

Rob Ramirez's icon

jit.thin

aartcore's icon

Thanks Rob!!