Multislider tricks wanted!
Hi all,
So - I've got a patch with many, many multisliders.
Idea is I live spectral analyse a sound, it gets decomposed and resynthesised - each slider controls a partial, pretty straightforward.
However.
I'm using pattrstorage to interpolate between presets to create behaviours I want (high frequencies moving around, low frequencies coming in at a fixed rate, that kind of thing).
At the start of the performance, I might want to move the sliders by hand, and *then* trigger a preset.
Trouble is, this causes all the sliders to jump - is there a handy way to smooth this out? I had thought of using line objects with 'initial' and 'destination' values, but will the pattrstorage object not just override the ramps?
Is there a command I can use like the ramp time for matrix~?
jumps as in graphics glitch? or jumps as in pattrstorage has to stfu.
sometimes it can be easier to build everything on your own with more basic objects.
after getting done with manual sliders adjustments,
before recalling wanted preset, store/recall current states into another, temporary preset, which would make "real" preset recall use pattr ramping.
@Source Audio: That's a clever idea - I'll look at doing that.
Another quick question - is there a handy way of moving all presets to a new preset slot?
So, for instance, let's say I have presets 1 - 10 defined - how would I get them moved to 2 - 11?
renumber ?
Is that a command that preset or pattrstorage accepts?
can you not try and find out ?
and why would do you have a need to renumber presets ?
That temporary preset can have any number, 100 for example,
which you can even delete after you are done with manual
adjustment.