Need Help Improving this Pitch Shift Algorithm
Been finally trying to use Max/MSP for sound design these days with some success. I came across the pretty popular tutorial of dude837's doppler pitch shifter on Youtube and implemented it myself.
It sounds pretty good, but unfortunately in his algorithm in order to smooth out the window function you end up duplicating the source material by 16x which causes a high signal to noise ratio.
Does anyone know if it's possible to get a smooth window function with only one instance of tapin~ and tapout~?
Here's the video to part 2 of his patch:
This helps a ton! Thank you for taking the time to explain this to me. I did a basic implementation of your windowing functions last night but had some slight errors. Im going to do some reading this week and if I can't figure out the issue I'll make another post with my patch this weekend. Ty!