Hey jitterists, just wanted to point out a few new features in the 7.3.2 update.
the most significant new feature is an update to how jit.gl.material handles height-map inputs. there is now an attribute called heightmap_mode that allows you to enable a new technique for generating vertex displacement from the map, called vertex texture fetch (vtf). vtf mode is a pretty slick way to modify geometry meshes, and since it’s facilitated through jit.gl.material, it allows for gl-texture inputs and is super simple to use. this means your crazy gl.slab / gl.pix effects can easily be used to modify mesh vertices.
there’s a basic demo of its functionality in a new example patch called
material.heightmap (simply type this into file browser), and some more info in the jit.gl.material help file. but even better, our good buddy Sam has shared some of his experiments with it on his youtube channel:
https://www.youtube.com/watch?v=_mTPh9ZTZC8we’ve also got a new feature that allows for capturing to texture non-automatic gl objects with jit.gl.node. check out the node.non.automatic.capture example file for details on using the begin_capture notification from jit.gl.node.
there’s also some new gen based effects that duplicate some of the classic Jitter filters from the old days. since these are simply gen-patchers, they are ready to be hacked. check out the following example patches for a demo:
jit.gl.pix.altern
jit.gl.pix.ameba
jit.gl.pix.eclipse
jit.gl.pix.rubix
jit.gl.pix.srcdim.dstdim
jit.gl.pix.wake
and lastly, a very useful JS tool for buffering gl-textures (for delays or whatever), with functionality that mimics jit.matrixset. check out the jit.gl.textureset-example patch to see it in action.