New point_mode and jit.gl.material


    Oct 12 2020 | 7:35 am
    Loving the new features in GL3! However I can't get the point_mode attribute of jit.gl.mesh to work with a jit.gl.material attached. Is this expected? Am I doing something wrong/missing something? With modes square and circle I get only squares and with square_depth and circle_depth the points disappear. Max 8.1.6 with GL3 0.2.0 beta package installed. My machine is pretty old though: MacBook Air 11-inch Mid 2013, High Sierra 10.13.6, Intel HD Graphics 5000 GPU. Here's a patch to demonstrate:
    Max Patcher
    In Max, select New From Clipboard.

    • Oct 13 2020 | 3:14 pm
      thanks for checking it out! yes this is a known limitation for now. There are several fixed-function behaviors that are not compatible with jit.gl.material, and integrating these different functionalities is a long-term goal of the gl3 project. but for now they are incompatible.
    • Oct 14 2020 | 2:24 pm
      Thanks Rob, I figured that was the case but thought I'd double check. Thanks for your great work!