Also i was wondering, as updating UI elements are big part of max's CPU usage especially if you have a complex project with lot's of patchers and subpatchers...
maybe it's a silly questions, but
1, if a subpatcher is not opened, then will max use any resource updating it's "unseen UI" elements?
2, if the patcher is in presentation mode, will that update only the presentation mode UI elements or also the patching mode UI elements?
Somehow sounds obvious it will update only those on the screen, but on the other side i can imagine a scenario when the system needs to update "FLONUM" for instance, even if that's in a closed subpatch, so better to use a "FLOAT" object...
So any of you know if that's better CPU usage if I use for example a "FLOAT" object instead of "FLONUM" even if the subpatch will be closed?