I created two different jit.gl.render in a patcher (each with a different name) to play different movies in different windows, but only one works. Same with jit.world. Can you only have one per patcher?
I just did a project where I was essentially cutting up a single image and sending it out to three different projectors (each on a seperate output). I was under the impression that I had to create three separate render contexts, and three separate windows. This meant that I had to sort of copy the texture across to all three and then format it. Is there a way I could have done this with shared contexts and a single texture? Would this be a matter of positioning objects and using different camera's from the same render, or multiple render objects that are associated with different windows somehow?
I'm guessing it would save a lot of resources to use a single context.
@Leo, I think you would be better served by using a single GL context and a single jit.window.
Arrange the monitor/projector positioning in the operating system's preferences.
In Max, don't use fullscreen mode, use regular mode and position the window and its size with appropriate messages to cover the 3 outputs.
yes, as long as the displays are all driven from the same GPU, you are probably fine to use a single window to output to all 3 displays. probably best to have them all the same dimensions (although not sure if that's a necessity).
would need more details of your content, setup, and desired results to say more.