node and videoplane help


    Mar 23 2019 | 1:12 pm
    Hi, I'm a newbie. I'm having a difficult time understand the relationship of nodes, videoplanes and worlds. I get data to flow from a node into a world ok, but in one particularly large patch, when I encapsulate some multiples, grid shapes and a node, it stops 'broadcasting' to my world. I wondered if having a videoplane attached to my node will help (that doesn't seem to be the issue). But even still whenever I try to mimic the setup that I see others doing, I only get a big black box in the middle of my world window when I have a videoplane object in the patch. What am I doing wrong!? See example. Within the encapsulation, just delete the videoplane and it works.

    • Mar 23 2019 | 1:13 pm
      I guess my real question is why a multiple-node-gridshape situation stops working when encapsulate, but I feel like my lack of understanding of the videoplane is holding me back.
    • Mar 23 2019 | 8:29 pm
      So I think I figure out the Videoplane setting. Selecting Transform_reset 3 get's rid of the black box. I still don't understand why...
      But my larger problem is getting this video patch to transmit from a node to the world while encapsulated. Works fine when it's in the same patch as the world, but as soon as I encapsulate, it disappears. Here's the subpath:
    • Mar 24 2019 | 12:29 pm
      Hi based on your first post I have modified your patch.
      a) Change the position of your videoplane by the attrui I have attached and see what happens. Maybe also start the attached video from jit.playlist. b) Jit.gl.node won't output a texture (that jit.gl.videoplane could display) without setting @capture 1. c) But referring to a) you won't need a videoplane at all, because your grid shapes are already rendered to the world rendering context "idiot" via your jit.gl.node "fydor". d) Referring to your last post. Add a rendering context to your videoplane like [jit.gl.videoplane notAnIdiot] if the world rendering context is "notAnIdiot".
      I THINK YOUR PROBLEM IS THAT THE RENDERING CONTEXT IS SET AUTOMATICALLY IN THE NORMAL PATCHER AND THIS FEATURE SEEMS NOT TO WORK WITH ENCAPSULATED SUBPATCHERS OR ATL LEAST SOMETIMES. Jit.world is already something like a videoplane. It is an abstraction that facilitates the jit.gl.render, qmetro, jit.gl.videoplane workflow.
    • Mar 24 2019 | 12:30 pm
      Thanks, Martin, I'll give this look. Yea, I discovered the Automatic setting later in the day.