pixelated textures
hi, I would like to who pixelate textures on a mesh without interpolation.
I am using jit.gl.material and a hit matrix
if the resolution of hit matrix is low i cannot see pixels but the effect is smoothed
is there a place or a way to have crisp low resolution textures with pixelation?
thanks
G
Hi,
maybe this looks like what you're looking for?
Indeed! The trick is to use jit.texture and filtering to none.
Thank you!
G.
actually I have another question about GL.
if you have more than a 3d model and would like to import them separately, how to you get them to be visible in the view?
basically if they are normalised they are not located correctly relative to each other but they fit the view.
if they are not normalised they are too big to be seen.
is there a 'fit all' function?
Thanks
G