play~ start/stop timing issues
Jul 14 2018 | 3:36 pm
hey dearest patchers,
while working on a project I had to deal with a problem concerning a play~ object an stop/start messages sent in short intervals.
When a start message is sent shortly after a stop message without sufficient time in between the start message seems to fail to do it's job. The threshold seems to be around 20ms in order to make it work reliably.
The issue was very hard to track because i occured in a complex patch and using the debugger and breakpoints made it disappear. It forced me to use a pipe object to fix it, which is something I really like to avoid.
Is this caused by the play~ object itself or is it a side effect of max control rate?
I attached a little patch to clarify what I'm talking about.
What are your workarounds?
best
Dominik