polyphonic sample playback using MC
Hi, first time posting and still very much a beginner in Max.
I'm trying to figure out what I think is a simple idea, I want to have one short percussive sample played back with varying start times. This is to replicate multiple individuals hitting something or clapping in unison but slightly out of time with each other.
The closest I've got to a solution is using mc.groove~with a deviate message and loop and timestretch on. However I want to control the trigger of the sample and then for a number of samples to be played back at random intervals from each other. I thought mc.play~ would help but I don't know how to trigger the delay of each channel.
Alternatives solutions could be either setting up something granular or a chorus/fast delay, but then the delay would be too uniform?
For context the idea is inspired by Jose Maceda 'Udlot Udlot' which has a chorus of percussion hits.
Thanks!
why not delays and a bit of filtering
maybe tapout with random delay list on every hit ?
Here is tapin/tapout
static - but fun!!
zui~ works great if you want ONLY a certain amount of bangs
I thought of something like this to start with

Thanks for all your suggestions! There's many ways to peel this orange
Having seen the MC presentation with David Zicarelli & Tom Hall, there was one complex patch that nearly did what I was looking for. Then I saw a Music Hackspace webinar with David using Trains, patch and youtube link attached:
https://www.youtube.com/live/7hjNS0ucQCo?si=Wm-n7CZkdFJXvqDe&t=1895
I've yet to delve into the subsequent more granular patch, but the adjustment of the phase in this patch seems possible to scale through the use of MC?
Another try (400 ms being the approx. length of the first kick in drumLoop.aif) :
