preload to sflist~ not working when buffer size set in splay~?
Oct 21 2016 | 10:31 am
I would like to use preload to an sflist~ object in my patch AND have position output from the sfplay~ object.
However when I set the buffer size in sfplay~ in order to be able to set the position output flag preloading no longer works.
If buffer size in sfplay~ is set to 20160 the patch generally crashes on my system, if I set it to 16000 only about a second of the cue seems to be played.
This does not work:
Any advice would be much appreciated!
P.S. Nothing has cost me as much time as the peculiarities of the splits/sfplay~complex in my time programming max. I think its time to provide a better alternative that is not so incredibly buggy and unreliable.
All the best Thor