Premultiplied alpha
Can someone help me to understand why "jit.movie @output texture 1" give me a correct alpha and jit.gl.texture get me a premultiplied?
Here is a zip file with an example patch and a test png to replicate this strange thing.
Thanks
hi micron, thanks for the report and the patch.
i'll log this as a possible feature request for an attribute to determine how alpha channel is handled.
Ok thank you Rob.
hi micron.
i wanted to follow up with you about this. in the 7.2.2 update this should be fixed.
if you can take a look and report back to let me know you are seeing expected results, i would appreciate it.
Thank you for fixing this, I tested it and all is ok now.