Premultiplied alpha

    Jan 18 2016 | 8:03 pm
    Can someone help me to understand why " @output texture 1" give me a correct alpha and get me a premultiplied? Here is a zip file with an example patch and a test png to replicate this strange thing. Thanks

    • Jan 19 2016 | 9:48 pm
      hi micron, thanks for the report and the patch.
      i'll log this as a possible feature request for an attribute to determine how alpha channel is handled.
    • Jan 20 2016 | 7:06 am
      Ok thank you Rob.
    • Apr 28 2016 | 7:17 pm
      hi micron. i wanted to follow up with you about this. in the 7.2.2 update this should be fixed.
      if you can take a look and report back to let me know you are seeing expected results, i would appreciate it.
    • Aug 26 2016 | 1:19 pm
      Thank you for fixing this, I tested it and all is ok now.