Prototyping some UI objects
I am creating a suite of UI objects that solve some situations I encounter when using Max. These are not meant to replace any vanilla Max objects. Instead, they are a sort of hybrid objects that combine different functions and work-arounds I encountered over the years. As well as look ahead at upcoming new technology like touchscreen Macs.
This is an ongoing endeavor and may take quite a long time. So I should check with community - instead of just presenting a bunch of crazy objects all at once that (kind of) work - I should check little by little for feedback.
The first one is a basic button. Testing new touch and continuous tracking for sliders. - Also includes some extended features that I plan to use more fluently later- like the open attributes in popup window even when buried deep inside bpatcher.
Drop in /Documents/Max 9/Projects. Type t.button in empty object. Right-click for help file.
this and other object are an expansion of TFL floating window design
I’m on a different side of the planet so don’t what time it is.
Update since first posting:
t.button got a bump (patch above) to include new touch architecture for touching sliders in the popup attributes . This is one of the main points of this design.
Continuous tracking.
There is also a new speed control attr in the max info for adjusting slider speed.
***there is still a bug in the color attr alpha slider. I’ll fix it in the next new object.