randomizing multiple values
Feb 02 2020 | 2:42 am
Say I have many (anywhere from 5 to 100) live.number, live.dial and live.menu objects in a patcher. In the case of the live.number and live.dial objects, they each have different ranges; some might be 0-64, others 0-100, or 0-127, or even -127-127. In the case of the live.menu, they are all likely to have different numbers of choices.
I'd like to randomize each of those objects.
My question: is there some programmatic way I could randomize each, without having to manually go into my patch and create separate random objects, each of which would have the correct range to apply to each individual object?