Saving space in M4L plugin


    Dec 23 2015 | 5:51 pm
    How do you save screen space in an M4L plugin without the use of bpatchers/poly objects/javascript (does JS work at all in M4L?) etc. ?
    While setting up obnoxious things like VCS3 emulations etc. i oftenly end up with M4L plugs, that either have controls way too small, or they stretch over a screen space, that simply turns into a kind of scroll monster. How do you get around this? There must be a way of grouping certain controls and sort of moving them into the available screen space only when needed, no?
    Thanx for any insights.
    jrp

    • Dec 23 2015 | 6:10 pm
      Max Patcher
      In Max, select New From Clipboard.
    • Dec 23 2015 | 6:20 pm
      Very good, thank you much!
    • Dec 23 2015 | 6:28 pm
      Hopa, a follow-up question: Is there a simple way to connect groups of objects and hide them all at once?
      Thanx again for any insights.
    • Dec 23 2015 | 6:37 pm
      Max Patcher
      In Max, select New From Clipboard.
    • Dec 23 2015 | 8:03 pm
      Max Patcher
      In Max, select New From Clipboard.
      Use in Presentation Mode:
    • Dec 25 2015 | 6:05 pm
      Max Patcher
      In Max, select New From Clipboard.
      @DOUBLEUG your example sends the message to Level1 twice because of the pak object :