scale and position related coordinates in GL
Hi all,
i'm very surprised with this tonight.
can you reproduce it?
here's a very simple patch.
Max Patch
Copy patch and select New From Clipboard in Max.
a plane (scale 1. 1.) next to another exact same plane.
Left plane's position is 0. 0.
The x-axis offset of the right plane, has to be 2., in order to get them next to eachother,
without overlapping.
Why isn't it simply 1. ?
I'm thinking something's wrong, somewhere, in my settings.
i can't see what ...
Thanks for your clues ... :)
the default size of a plane is 2 units, -1 to 1 on X and Y axes, so to place 2 planes next to each other you move one plane 2 units