Seperate Audio from jit.movie
Andreas Förster
10月 02 2018 | 1:59 午後
Hello,
I am trying to load a Movie File in jit.movie and use the Audio seperately. I found out, that I could use the @soc to send the Audio to a spigot~ Object, but now I get the problem, that "spigot~ is not supported on x64" (using Windows). Is there another way to get to the Audio?
Greetings
Andy
Rob Ramirez
10月 02 2018 | 2:41 午後
use jit.movie~
Andreas Förster
10月 02 2018 | 2:56 午後
Thanks for the answer, but there seems to be no jit.movie~ ...how do I get it?
Andreas Förster
10月 02 2018 | 3:19 午後
Just needed an update. Thank you!
stephenhandley
9月 03 2023 | 8:41 午後
Hey Rob, I'm trying to use jit.movie~ in Max 8.5.5 via VIDDLL 1.2.7 and getting the following errors when I load the jit.movie~.maxhelp patch.
# lots of these
jit.movie~: doesn't understand "bang"
# when I send [read] message
method read called on invalid object
Looks like another post you mention that import movie files directly into buffer~ lost with losing QuickTime 32bit support, so not sure what the best way forward is. Is there another recommended way these days to get audio from a movie file into a buffer~ for use with groove~ etc. ?
Below is my support info in case that's useful
Thanks!
Stephen
{
"version" : "Version 8.5.5 (9579d1d54fe) (arm64 mac)",
"platform" : "mac",
"arch" : "arm64",
"osversion" : "Mac OS X Version 13.2 (Build 22D49) arm64",
"samplerate" : 48000,
"iovs" : 512,
"sigvs" : 64,
"scheduler_in_audio_interrupt" : "off",
"audio_drivername" : "Core Audio",
"audio_driver_subname" : "",
"license" : "permanent full",
"machine_id" : "f6dddeaf61ae5528fa6555faa2b40549",
"eventinterval" : 2,
"schedinterval" : 1.0,
"overdrive" : "on",
"pollthrottle" : 40,
"queuethrottle" : 100,
"sysqelemthrottle" : 1000,
"refreshrate" : 33.333332061767578,
"schedslop" : 25.0,
"eventprobing" : 0,
"mixerparallel" : "off",
"mixercrossfade" : 0,
"mixerlatency" : 30.0,
"mixerramptime" : 10.0,
"videoengine" : "avf",
"gfxengine" : "glcore",
"packages" : {
"Auzzie" : "2.0.1",
"BEAP" : "1.0.4",
"CNMAT Externals" : "1.0.5",
"gl3" : "0.3.3",
"hap" : "1.0.6",
"jit.mo" : "1.1.6",
"Jitter Tools" : "1.0.8",
"max-mxj" : "8.2.0",
"maxforlive-elements" : "1.0.8",
"Mira" : "1.2.1",
"monome" : "1.0.1",
"Node for Max" : "2.0.4",
"RNBO" : "1.1.2",
"RNBO Guitar Pedals" : "1.0.0",
"VIDDLL" : "1.2.7",
"Vizzie" : "2.2.2"
}
}
stephenhandley
9月 03 2023 | 11:37 午後
Sorry for the noise, this was fixed by restarting max again without ableton open