Seperate Audio from jit.movie

Andreas Förster's icon

Andreas Förster

10月 02 2018 | 1:59 午後

Hello,
I am trying to load a Movie File in jit.movie and use the Audio seperately. I found out, that I could use the @soc to send the Audio to a spigot~ Object, but now I get the problem, that "spigot~ is not supported on x64" (using Windows). Is there another way to get to the Audio?

Greetings
Andy

Rob Ramirez's icon

Rob Ramirez

10月 02 2018 | 2:41 午後

use jit.movie~

Andreas Förster's icon

Andreas Förster

10月 02 2018 | 2:56 午後

Thanks for the answer, but there seems to be no jit.movie~ ...how do I get it?

Andreas Förster's icon

Andreas Förster

10月 02 2018 | 3:19 午後

Just needed an update. Thank you!

stephenhandley's icon

stephenhandley

9月 03 2023 | 8:41 午後

Hey Rob, I'm trying to use jit.movie~ in Max 8.5.5 via VIDDLL 1.2.7 and getting the following errors when I load the jit.movie~.maxhelp patch.

# lots of these 
jit.movie~: doesn't understand "bang"
# when I send [read] message
method read called on invalid object 

Looks like another post you mention that import movie files directly into buffer~ lost with losing QuickTime 32bit support, so not sure what the best way forward is. Is there another recommended way these days to get audio from a movie file into a buffer~ for use with groove~ etc. ?

Below is my support info in case that's useful

Thanks!
Stephen

{
    "version" : "Version 8.5.5 (9579d1d54fe) (arm64 mac)",
    "platform" : "mac",
    "arch" : "arm64",
    "osversion" : "Mac OS X Version 13.2 (Build 22D49) arm64",
    "samplerate" : 48000,
    "iovs" : 512,
    "sigvs" : 64,
    "scheduler_in_audio_interrupt" : "off",
    "audio_drivername" : "Core Audio",
    "audio_driver_subname" : "",
    "license" : "permanent full",
    "machine_id" : "f6dddeaf61ae5528fa6555faa2b40549",
    "eventinterval" : 2,
    "schedinterval" : 1.0,
    "overdrive" : "on",
    "pollthrottle" : 40,
    "queuethrottle" : 100,
    "sysqelemthrottle" : 1000,
    "refreshrate" : 33.333332061767578,
    "schedslop" : 25.0,
    "eventprobing" : 0,
    "mixerparallel" : "off",
    "mixercrossfade" : 0,
    "mixerlatency" : 30.0,
    "mixerramptime" : 10.0,
    "videoengine" : "avf",
    "gfxengine" : "glcore",
    "packages" :     {
        "Auzzie" : "2.0.1",
        "BEAP" : "1.0.4",
        "CNMAT Externals" : "1.0.5",
        "gl3" : "0.3.3",
        "hap" : "1.0.6",
        "jit.mo" : "1.1.6",
        "Jitter Tools" : "1.0.8",
        "max-mxj" : "8.2.0",
        "maxforlive-elements" : "1.0.8",
        "Mira" : "1.2.1",
        "monome" : "1.0.1",
        "Node for Max" : "2.0.4",
        "RNBO" : "1.1.2",
        "RNBO Guitar Pedals" : "1.0.0",
        "VIDDLL" : "1.2.7",
        "Vizzie" : "2.2.2"
    }

}
stephenhandley's icon

stephenhandley

9月 03 2023 | 11:37 午後

Sorry for the noise, this was fixed by restarting max again without ableton open