Shape Generator, based on Procedural Drawing

Marcus Bastos's icon

This is a patch I created for a Performance, aiming to go from patterns that suggest figures to more abstract visuals. It is mostly based on materials from MAX's Procedural Drawing Tutorial 11. It is named ciiTtTyY 0.4 because the name of the performance was HO: City Lights. Though satisfied with the result given the deadline involved and my level of knowledge in MAX, I would like to develop it further to a point were it could be considered a 1.0 version. Aimed features are make it reactable to sound (and, on a second moment, make the relationships of frequencies volume and shapes more sophisticated) and make it go from 2-D to 3-D (which I figured, maybe later than I should, that would depend on recreating it on Jitter (output to jit.window, instead of lcd). Anyway, I am posting it here to share it, and also hoping to carry on discussions on possible solutions to improve it on the desired directions. Below are some images with results of its usage, there are more here: http://www.eventualidades.net/ciitttyy.

btw, probably the first update to be done should be translating the patch and this post to english ;)

ciiTtTyY-0.4.maxpat
Max Patch
TudoFicaAbstrato2.png
png
RuidosCorroem_a_Cidade2.png
png
Predios.png
png
Noite.png
png
Marcus Bastos's icon

here is the patch translated to english.

ciiTtTyY-0.41.maxpat
Max Patch
foldh's icon

Very nice patch, thanks for sharing!