[sharing] hair manipulation in real time

    Jul 26 2012 | 3:33 pm
    I know in summer the hairs are leaving..
    i had a little fear about jit.physics because of some noisy behaviour sometimes, but the solution would have been able to be like the rope in this post (thanks Robbert) : https://cycling74.com/forums/nurbssheet
    so i made my own hairs... based from yair's ik (invert kinematic) patch : https://cycling74.com/forums/inverse-kinematics
    i don't know until how much bones it could be efficient, or if i use the best way for optimization but cousin machin (cousin Itt) could now playing granular synthesis
    have fun :o) and if you could tell me if there is another way to optimize it will be fine ! - like with pattr or pv for sharing value instead of send in the poly~, or use jit.gl.multiple ? -
    (i didn't comment it, but i can if someone ask me)

    • Jul 27 2012 | 3:52 pm
      really cool work yopla
    • Jul 27 2012 | 9:36 pm
      Nice! Thanks!