hello everyone
I'm a little lost in my previous post for well documented :D
so this time I chose to do a port of Raymarching
http://glsl.heroku.com
You will find the source code in the jit.gl.pix.
I just added the ITER parameter to relieve my little GPU.
it is difficult for me to run a lot of shader in
http://glsl.heroku.com.
for example I have trouble figuring out how to mat2, mat3 in jit.gl.pix
also in the codebox I know declare settings in a function but I can not call it.
an example:
oa (q)
{
param loop (20.)
return cos (qx) + cos (qy * (1.0 + sin (2) * 0.5).) + cos (qz) + cos (qy * loop) * .05;
}
if I change the parameter in the codebox loop it works but not if I call with a loop variable $1 in jit.gl.pix.
Team cycling74 here? ;)