simulate ortho 2 in ortho 0

    Feb 23 2017 | 1:32 am
    I'm trying to achieve a anamorphic effect in 3D: a object that is perfect from the front, but seems distorted and incoherent from other angles. To do so, I want to simulate ortho 2 using ortho 0. That means: the further away points are scaled differently from the ones in the foreground as a way to compensate the camera angle. But I can't seem to find a solution or a specific expression that do so. Any ideas?

    • Feb 23 2017 | 1:39 am
      This seems to sort of work, but not in every case. Other ideas?