Slab Hierarchy
Marigold Maripol
5月 26 2024 | 1:20 午前
Hi there -
I'm attempting to design a multi-tier arrangement of 'jit.gl.slab's, with some recursive processing at various nodes. My understanding is that it all gets "collected" at jit.world - but I'm running into things not behaving as I'd expect (certain slabs not operating, or operating out-of-order). Is there a general strategy for this type of work in Jitter? Thanks!
TFL
5月 26 2024 | 10:41 午前
Use explicit @name attributes for world and nodes, and @drawto attributes for the slab and other gl objects. Then use @capture 1 (or 2 if you need the depth buffer and/or normals) on your nodes and wire their left outlet to the desired slab and cascade them in the desired order.