Smooth random numbers like Perlin noise?

Sven Löchner's icon

Hey,

is there a standard max object which generates random values but with smooth changes, for example like a perlin noise? I cannot find anything like that, but maybe I'm overlooking something...

Thanks
Sven

SID's icon

Check out the drunk object.

geoscle's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Hi Sven,
you can also use the jit.bfg object and traslate the matrix into floats,
this way you can obtain a wide range of noise types also combining
more than one jit.bfg using jit.gen.

geoscle's icon
Max Patch
Copy patch and select New From Clipboard in Max.

or use the same jit.bfg as a noise function for oscillators and LFOs like this

Sven Löchner's icon

Wow, thank you both! The drunk object is a nice and easy solution, but I'm now investigating into the other patchers, really cool ways to get those random values...