Stress testing

    Apr 24 2013 | 2:01 pm
    Hello everybody,
    I put up a very simple patch which roughly simulates the real situation I wish to achieve (tracking a point in space and drawing a line). Here it is:
    Now, I'm sending pseudo-random values to at 30 hz interval, simulating the behaviour of a tracking system. The values are given to as strokepoints. The first issue is: if I let the patch go, the framerate drops in less than 30 seconds, then Max crashes. Maybe too many strokepoints? The second issue is: if I let the patch go for a while (about 15 secs.), and then I send the "endstroke" message, Max crashes immediately.
    Is there anything I can do (apart from trying to reduce the random values' frequency)?
    System Info: Max 6.1.2 on MBP late 2009 (NVIDIA GeForce 9600M GT), Mac OS X 10.6.8

    • Apr 24 2013 | 6:18 pm
      use you still have to worry about running out of memory, but performs much better than for this kind of thing.
    • Apr 25 2013 | 8:43 am
      Thank you Rob, this solution is much more stable.