Synthesizing crowd noise
Hi all:
I posted this question on the FB group, but I'll try again here. I'd like to synthesis crowd noise. For example, a crowd watching something might first say "oh" and then "ah" (like a Wii-sports golf game). I created something with this in mind (posted here) but it is not particularly authentic. Any recommendations would be greatly appreciated.
Ben
ps. Please don't post regarding using samples / recordings. The goal is to only use synthesis techniques. Thanks!
- have some synthesizer for one voice (very vague, i know)
- create the "crowd" by layering 1000 of them using random settings for e.g. start time, overall lenght, pitch and gain (and later maybe stereo position, timbre, intonation course...)
i usually do it by rendering groups of 20 members and then later summing the samples. be assured it can be fun and enlightening with percussive sounds - but dont miss out trying a choral piece.
Thanks for your response Roman. Did you look at the patch I posted? Here I have multiple voices where each has a different fundmental frequency / oscillator for the source signal that drives a reson~ object (4x), where each has a different cf / q specified by formant values. I am not sure this method would be much different then layering multiple voices. I have played with different enveloping within each voice, but it still doesn't sit right. Thanks for checking it out! -Ben
didtn really look at the patch. but for pseudo voices maybe pay some attention to the vibrato. this is one of the most important "features" what makes a synth choir sound human like. (and in addition here it helps to avoid flanging and phasing when crowding)
yeah, i have that in (vibrato).