Syphon with jit.pwindow
Jan 15 2021 | 4:18 pm
I'd like to know what's the best way to Syphon a scene rendered to a jit.pwindow. I'm looking at a patch in gl3 with several [jit.gl.node] objects, a common jit.gl.render and jit.pwindow (and automatic mode off for all of the gl objects.) - Should I create an additional jit.gl.node (before my shared gl.render) that would gather all of the already existing nodes, for the purpose of outputting a texture? - I'm not sure I should try a [jit.pworld] route: it doesn't have a texture output (nor output_texture attribute). - Would there be a more efficient solution? Thanks!