Terrain & matter generation?

    Nov 25 2019 | 1:33 pm
    Hi there, I'm looking for tools for generating terrains. I'm quite new to this, and I checked a https://www.world-machine.com & other https://quadspinner.com (only for windows) and they look very interesting, especially as they can export for OBJ, heightmap etc.
    Actually, the process would be: - generation - export to obj - pre-calculation of path inside the maze of valleys & holes and whatever - import the mess in max and move camera around these pre-calculated path and visualize the terrain. I'm also interested in visualizing the terrains as very hi-res with basic shader rendering (shadows, etc). Just still frame. Would you have some softwares or advices around this? Any ideas would be appreciated :-) Thanks

    • Nov 25 2019 | 5:15 pm
      I used fractal noise to extrude a mesh with very good results. The combination of noise resolution and amount of extrusion produced a wide range of terrain types.
    • Nov 25 2019 | 7:47 pm
      Hi Kenneth, yes it is a nice way. But my question is about advanced terrain generation tools using erosion algorithms, craters ones, etc like those I quoted. I don't want to implement these by myself here, but generate meshes and reuse deeply them in max after .