Terrain & matter generation?
Hi there, I'm looking for tools for generating terrains.
I'm quite new to this, and I checked a https://www.world-machine.com & other https://quadspinner.com (only for windows) and they look very interesting, especially as they can export for OBJ, heightmap etc.
Actually, the process would be:
- generation - export to obj
- pre-calculation of path inside the maze of valleys & holes and whatever
- import the mess in max and move camera around these pre-calculated path and visualize the terrain.
I'm also interested in visualizing the terrains as very hi-res with basic shader rendering (shadows, etc). Just still frame.
Would you have some softwares or advices around this?
Any ideas would be appreciated :-)
Thanks
I used fractal noise to extrude a mesh with very good results. The combination of noise resolution and amount of extrusion produced a wide range of terrain types.
Hi Kenneth, yes it is a nice way.
But my question is about advanced terrain generation tools using erosion algorithms, craters ones, etc like those I quoted.
I don't want to implement these by myself here, but generate meshes and reuse deeply them in max after .