Hello Jitter people,
As my video processing needs are usually pretty straight forward, I always end up finding inspiring solutions to my questions on this great forum and through tutorial patches and Andrew's recipes. But this time I feel confused with the many times discussed @capture concept.
I've been messing around with a nice little patch I found in this old thread :
The idea is to use jit.gl.text2d and jit.iter to create a "text rain". It's working perfectly fine but now I wonder how it would be possible to capture this text rain to a texture so as I can include it to a slab processing chain and play with it just like any other source.
Pasted below is a modified version of the original patch to explain my point. I used @capture attribute and applied a texture to a videoplane but the rain effect then isn't displaying and only one character appears…
I feel there's some basic rendering concept I'm not quite getting right but I can't figure it out… My guess is that the jit.iter thing doesn't make it to the texture object and my brain just refuses to understand clearly why…
Any suggestion welcome !