Threshold Bang
Hi all,
I've screenshotted part of my patch below. The number box is a constant stream of numbers (idle around 0, but peaks at around 0.9). I'm using the togedge object to bang whenever the number goes above 0.8 (like a threshold). However due to the nature of the stream of numbers, sometimes the number will hit 0.9, 0.0, then 0.9 again in quick succession (within milliseconds). Is there some sort of "hold" or release timer that I can implement so that I only get one bang in that scenario?
Thanks

you could try using onebang and a variable delay to reset it, to filter out spurious threshold breaches (sort of a time-hysteresis):
As @floatingpoint said, you need to wait a certain amount of time before permitting another event. The speedlim object imposes a minimum time between events, but that's a bit different from what I think you want, which is for no event to be permitted until such time as there has been no previous event for a certain amount of time. That's what his example does. Here's the same idea in the form of a reusable abstraction.
Thanks for your help guys, I used @floatingpoint's method and it worked so I've stuck with that.
Cheers