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3D Audio in the Planetarium


February 19, 2014 | 7:33 am

Our group (Signal-to-Noise Media Labs) has been doing research at Gates Planetarium for the last couple years building 3D spatial panners and loudspeaker optimization with a 15.1 hemispherical audio system. We use Max as "middleware" between Live & Nuendo to the the system. We also use a Jitter patch from Charles Veasey to do the realtime video remapping to the dome. This photo was from an AES presentation we did last night. Awesome place to play!

[See the full post at: 3D Audio in the Planetarium]

February 19, 2014 | 9:07 am

Sounds like a great project! Is Charles Veasey patch that does realtime video remapping to the dome available publicly somewhere?

February 19, 2014 | 9:39 am

It is! It’s called vDome-max and available here:

https://github.com/charlesveasey/vdome-max

He’s since moved the project to a very efficient open source C++ version and has therefore stopped updating the Max version, but it’s a great piece of software. It’s intended to work with 6 projectors in the dome, but could be modified to work with other configurations.

It was originally built as part of a grant-driven project he and Ethan Bach did at IAIA in New Mexico.

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Forums > Misc