Forums > MaxMSP

Ambient/Generative Project


Feb 01 2011 | 4:55 pm

Hello,

I am working on an ambient, generative sound installation which will provide atmosphere for an art show. I would like to create a patch which endlessly creates soft melodic textures which can unfold over the course of the event. The space will house four loudspeakers, one in each corner of the room. Each speaker will emit a portion of the overall sonic texture, which combine in a sonorous way.
I would like to examine examples of patches from which I can learn how to implement my idea. Can anyone suggest a few good starting points?

Thank you,
Scott


pid
Feb 01 2011 | 5:01 pm

why not try shitting into a bucket and taking a look inside?

Feb 01 2011 | 5:02 pm

Thank you for revealing your level of interest in my query.


TFF
Feb 01 2011 | 5:09 pm
Feb 01 2011 | 5:15 pm

Thank you, TFF.

Feb 01 2011 | 5:25 pm

Thank you, VB.


MIB
Feb 01 2011 | 6:17 pm

this post might be of interest to you as well

http://cycling74.com/forums/topic.php?id=30654#post-151994

Feb 01 2011 | 6:25 pm

Very cool!

Feb 02 2011 | 12:38 am

"why not try shitting into a bucket and taking a look inside?"

man to discover bucket before shit inside.

Feb 02 2011 | 7:42 am
Sep 04 2011 | 10:59 am

Here’s a simple example of melodic textures that fade in and out:

http://www.algorithmiccomposer.com/2010/05/algorithmic-composition-with-timbres.html

Sep 04 2011 | 11:04 am

@algorithmiccomposer

I love these little gems

Sep 04 2011 | 5:28 pm

I like this post on generative techniques

http://cycling74.com/forums/topic.php?id=17613

Near the bottom Roman gives a good overview of techniques.

Also I might look into creating some kind of granular cloud. Munger~ can output to multiple speakers and has a lovely pitch sieve function to make it sound nice and harmonic or have a look at SugarSynth which I am sure you could mod to your own purposes – http://cycling74.com/forums/topic.php?id=33156

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Forums > MaxMSP