I am working on an ambient, generative sound installation which will provide atmosphere for an art show. I would like to create a patch which endlessly creates soft melodic textures which can unfold over the course of the event. The space will house four loudspeakers, one in each corner of the room. Each speaker will emit a portion of the overall sonic texture, which combine in a sonorous way.
I would like to examine examples of patches from which I can learn how to implement my idea. Can anyone suggest a few good starting points?
why not try shitting into a bucket and taking a look inside?
Thank you for revealing your level of interest in my query.
Here’s something basic to get you started:
Thank you, TFF.
Thank you, VB.
this post might be of interest to you as well
"why not try shitting into a bucket and taking a look inside?"
man to discover bucket before shit inside.
Here’s a simple example of melodic textures that fade in and out:
I like this post on generative techniques
Near the bottom Roman gives a good overview of techniques.
Also I might look into creating some kind of granular cloud. Munger~ can output to multiple speakers and has a lovely pitch sieve function to make it sound nice and harmonic or have a look at SugarSynth which I am sure you could mod to your own purposes – http://cycling74.com/forums/topic.php?id=33156
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